International audienceThe continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and animation. This fact, which can be noted in many areas of scientific working, leads to increasing effort being put into research concerning cooperative working over the internet. However, it still requires substantialeffort and time to combine different animation techniques in a common virtual environment. When trying to perform collaborative animation over a network, we often face the problem of having to combine animation systems and applications based on different software and hardware and using incompatible data structures. We present an ap...
This paper presents design and architecture of the distributed virtual reality service (dvr) which a...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
International audienceThe continuously increasing complexity of computer animationsmakes it necessar...
This paper reports on a graph-based approach to enable real-time update of 3D shared elements over t...
In this paper we present Catai (for Concurrent Algorithms and data Types Animation over the Internet...
International audienceIn this paper, we present Gasp, a General Animation and Simulation Platform, w...
In this paper we will be describing a new animation architecture and its implementation in our syste...
117 pProducing in-between frames in 2D animation is a labor-intensive process in current cartoon pro...
Abstract — Network architectures for collaborative virtual reality have traditionally been dominated...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
The increase in ease of the production of computer simulated graphics has opened new opportunities i...
This paper describes a system for authoring and executing shared virtual worlds within existing VRML...
In this paper we present our Networked Virtual Environment (NVE) System, called W-VLNET (Windows Vir...
In terms of the distribution of objects' update information is today's Collaborative Virtual Environ...
This paper presents design and architecture of the distributed virtual reality service (dvr) which a...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...
International audienceThe continuously increasing complexity of computer animationsmakes it necessar...
This paper reports on a graph-based approach to enable real-time update of 3D shared elements over t...
In this paper we present Catai (for Concurrent Algorithms and data Types Animation over the Internet...
International audienceIn this paper, we present Gasp, a General Animation and Simulation Platform, w...
In this paper we will be describing a new animation architecture and its implementation in our syste...
117 pProducing in-between frames in 2D animation is a labor-intensive process in current cartoon pro...
Abstract — Network architectures for collaborative virtual reality have traditionally been dominated...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
The increase in ease of the production of computer simulated graphics has opened new opportunities i...
This paper describes a system for authoring and executing shared virtual worlds within existing VRML...
In this paper we present our Networked Virtual Environment (NVE) System, called W-VLNET (Windows Vir...
In terms of the distribution of objects' update information is today's Collaborative Virtual Environ...
This paper presents design and architecture of the distributed virtual reality service (dvr) which a...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
In the last few years, hardware technology, high bandwidth network and 3D graphics systems brought V...