International audienceThis paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environments. We introduce a new type of impostor, which has the desirable property of limiting de-occlusion errors to a user-specified amount. This impostor, composed of multiple layers of textured meshes, replaces the distant geometry and is much faster to draw. It captures the relevant depth complexity in the model without resorting to a complete sampling of the scene. We show that layers can be dynamically updated during visualization. This guarantees bounded scene complexity in each frame and also exploits temporal coherence to improve image quality...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
Preprint submitted to Elsevier ScienceWe recently introduced an efficient multiresolution structure ...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
International audienceUrban environments present unique challenges to interactive visualization syst...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
International audienceThis paper describes an Incremental algorithm for Layer Depth Image constructi...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
Creating realistic images with the traditional rendering pipeline requires tedious work, starting wi...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
Preprint submitted to Elsevier ScienceWe recently introduced an efficient multiresolution structure ...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
International audienceUrban environments present unique challenges to interactive visualization syst...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
International audienceThis paper describes an Incremental algorithm for Layer Depth Image constructi...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
Creating realistic images with the traditional rendering pipeline requires tedious work, starting wi...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
Preprint submitted to Elsevier ScienceWe recently introduced an efficient multiresolution structure ...