International audienceThis paper surveys the set of techniques developed in Computer Graphics for animating human walking. First, we focus on the evolution from purely kinematic "knowledge-based" methods to approaches that incorporate dynamics constraints, or use dynamics simulations to generate motion. Then, we review the recent advances in motion editing, that enable the control of complex animations by interactively blending and tuning synthetic or captured motions
Motion capture technology is recognised as a standard tool in the computer animation pipeline. It pr...
International audienceMotion capture technologies are commonly used in the field of computer animati...
With the rapid development of computing technology, three-dimensional (3D) human body models and th...
International audienceThis paper surveys the set of techniques developed in Computer Graphics for an...
This paper surveys the set of techniques developed in Computer Graphics for animating human walking....
Computer animation of human walking has become popular in recent years because of the desire to use ...
Computer animation of human walking has become popular in recent years because of the desire to use ...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
International audienceSynthetising realistic animations of human figures should benefit from both a ...
This thesis focuses on solving a challenging problem in the field of computer graphics, namely to mo...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
Motion capture technology is recognised as a standard tool in the computer animation pipeline. It pr...
International audienceMotion capture technologies are commonly used in the field of computer animati...
With the rapid development of computing technology, three-dimensional (3D) human body models and th...
International audienceThis paper surveys the set of techniques developed in Computer Graphics for an...
This paper surveys the set of techniques developed in Computer Graphics for animating human walking....
Computer animation of human walking has become popular in recent years because of the desire to use ...
Computer animation of human walking has become popular in recent years because of the desire to use ...
Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three d...
International audienceSynthetising realistic animations of human figures should benefit from both a ...
This thesis focuses on solving a challenging problem in the field of computer graphics, namely to mo...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper is concerned with a software simulation of movement of the human body. This simulation is...
Motion capture technology is recognised as a standard tool in the computer animation pipeline. It pr...
International audienceMotion capture technologies are commonly used in the field of computer animati...
With the rapid development of computing technology, three-dimensional (3D) human body models and th...