International audienceThis paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the whole texture and avoid space loss, common schemes pack a number of tiles that is a power of two. We show that numbers of tiles like 5, 13, 17, 25, 34 and others can also be reached without wasting memory. To achieve this, our scheme takes advantage of texture rotation and the wrapping capability of texture-addressing, which gives a toroidal topology to the texture space
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
We design a 3D surface made by continuous deformation applied to a single tile. The contour edges ar...
International audienceThis paper deals with the packing of square tiles of the same size into one te...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
Our ancient ancestors invented tiles predominantly for the purpose of decorating architectural in...
This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral me...
In this paper we explore the power of tile self-assembly models that extend the well-studied abstrac...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
We design a 3D surface made by continuous deformation applied to a single tile. The contour edges ar...
International audienceThis paper deals with the packing of square tiles of the same size into one te...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
Our ancient ancestors invented tiles predominantly for the purpose of decorating architectural in...
This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral me...
In this paper we explore the power of tile self-assembly models that extend the well-studied abstrac...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
We design a 3D surface made by continuous deformation applied to a single tile. The contour edges ar...