published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are in contact with. The model uses a particle system coated with a smooth iso-surface that is used for performing collision detection, precise contact modeling and integration of response forces. The animation technique solves three problems inherent in implicit modeling. Firstly, local volume controllers are defined to insure constant volume deformation, even during highly inelastic processes such as splitting or fusion. Secondly, we avoid unwanted distance blending between disconnected pieces of the s...
International audienceBlending is both the strength and the weakness of functionally based implicit ...
In this paper we address shape modelling problems, encountered in computer animation and computer ga...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a method for m...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule GascuelNational audienceThis paper presents a method for modeli...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents an implicit de...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
International audienceBlending is both the strength and the weakness of functionally based implicit ...
In this paper we address shape modelling problems, encountered in computer animation and computer ga...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a method for m...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule GascuelNational audienceThis paper presents a method for modeli...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents an implicit de...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
International audienceBlending is both the strength and the weakness of functionally based implicit ...
In this paper we address shape modelling problems, encountered in computer animation and computer ga...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...