International audienceSolid noise is a fundamental tool in computer graphics. Surprisingly, no existing noise function supports both high-quality antialiasing and continuity across sharp edges. In this paper we show that a slicing approach is required to preserve continuity across sharp edges, and we present a new noise function that supports anisotropic filtering of sliced solid noise. This is made possible by individually filtering the slices of Gabor kernels, which requires the proper treatment of phase. This in turn leads to the introduction of the phase-augmented Gabor kernel and random-phase Gabor noise, our new noise function. We demonstrate that our new noise function supports both high-quality anti-aliasing and continuity across sh...
Local phase information obtained by Gabor filtering may be used for texture discrimination and image...
Texture features that are based on the local power spectrum obtained by a bank of Gabor filters are ...
We study the orientation and speed tuning properties of spatiotemporal three-dimensional (3D) Gabor ...
International audienceSolid noise is a fundamental tool in computer graphics. Surprisingly, no exist...
International audienceNoise is an essential tool for texturing and modeling. Designing interesting t...
We have recently proposed a new procedural noise function, Gabor noise, which offers a combination o...
International audienceWe have recently proposed a new procedural noise function, Gabor noise, which ...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is ha...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
International audienceProcedural noise is a fundamental tool in Computer Graphics. However, designin...
International audienceGabor noise ingredients — points distribution, weights, kernel — can be change...
Figure 1: Examples of a snake model with Gabor noise sampled on it. The bottom row shows the noise c...
Filtered noise [Perlin 1985] has, for twenty years, been a funda-mental tool for creating functional...
International audienceWe propose a new by-example noise algorithm that takes as input a small exampl...
The paper introduces a new method of texture segmentation efficiency evaluation. One of the well kno...
Local phase information obtained by Gabor filtering may be used for texture discrimination and image...
Texture features that are based on the local power spectrum obtained by a bank of Gabor filters are ...
We study the orientation and speed tuning properties of spatiotemporal three-dimensional (3D) Gabor ...
International audienceSolid noise is a fundamental tool in computer graphics. Surprisingly, no exist...
International audienceNoise is an essential tool for texturing and modeling. Designing interesting t...
We have recently proposed a new procedural noise function, Gabor noise, which offers a combination o...
International audienceWe have recently proposed a new procedural noise function, Gabor noise, which ...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is ha...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
International audienceProcedural noise is a fundamental tool in Computer Graphics. However, designin...
International audienceGabor noise ingredients — points distribution, weights, kernel — can be change...
Figure 1: Examples of a snake model with Gabor noise sampled on it. The bottom row shows the noise c...
Filtered noise [Perlin 1985] has, for twenty years, been a funda-mental tool for creating functional...
International audienceWe propose a new by-example noise algorithm that takes as input a small exampl...
The paper introduces a new method of texture segmentation efficiency evaluation. One of the well kno...
Local phase information obtained by Gabor filtering may be used for texture discrimination and image...
Texture features that are based on the local power spectrum obtained by a bank of Gabor filters are ...
We study the orientation and speed tuning properties of spatiotemporal three-dimensional (3D) Gabor ...