International audienceMotivated by the importance of having real-time feedback in sketch-based modeling tools, we present a framework for terrain edition capable of generating and displaying complex and high-resolution terrains. Our system is efficient and fast enough to allow the user to see the terrain morphing at the same time the drawing editing occurs. We have two types of editing interactions: the user can draw strokes creating elevations and crevices; and previous strokes can be interactively moved to different regions of the terrain. One interesting feature of our tool is that terrain primitives can be interactively manipulated similarly to primitives in vector-graphics tools. We achieve real- time performance in both modeling and r...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
International audienceWe present a method to populate very large terrains with very detailed feature...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obv...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
International audienceWe present a method to populate very large terrains with very detailed feature...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obv...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...