International audienceWe propose an algorithm for finding sparse Nash equilibria. The algorithm is faster than the state of the art, under the condition that the non-zero coefficients are rare. We have no formal proof, results are experimental only
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
International audienceWe propose an algorithm for finding sparse Nash equilibria. The algorithm is f...
International audienceFinding an approximation of a Nash equilibria in matrix games is an important ...
International audienceSolving zero-sum matrix games is polynomial, because it boils down to linear p...
Abstract. Finding an approximation of a Nash equilibria in matrix games is an important topic that r...
A two-player game is sparse if most of its payoff entries are zeros. We show that the problem of com...
We study multiplayer games in which the participants have access to only limited randomness. This co...
We show that the problem of finding an approximate Nash equilibrium with a polynomial precision is P...
The computational characterization of game–theoretic solution concepts is a prominent topic in artif...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audience2-Player games in general provide a popular platform for research in Artificia...
In many situations, a solution to a practical problem is sparse, i.e., corresponds to the case when ...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
International audienceWe propose an algorithm for finding sparse Nash equilibria. The algorithm is f...
International audienceFinding an approximation of a Nash equilibria in matrix games is an important ...
International audienceSolving zero-sum matrix games is polynomial, because it boils down to linear p...
Abstract. Finding an approximation of a Nash equilibria in matrix games is an important topic that r...
A two-player game is sparse if most of its payoff entries are zeros. We show that the problem of com...
We study multiplayer games in which the participants have access to only limited randomness. This co...
We show that the problem of finding an approximate Nash equilibrium with a polynomial precision is P...
The computational characterization of game–theoretic solution concepts is a prominent topic in artif...
In this paper we compute the worst-case and average execution time of the Best Response Algorithm ...
International audience2-Player games in general provide a popular platform for research in Artificia...
In many situations, a solution to a practical problem is sparse, i.e., corresponds to the case when ...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark ...
International audienceThe best response algorithm is often used in game theory to find Nash equilibr...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...