International audienceThe recent widespread of RGBD cameras such as Kinect device from Microsoft opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework : action-construction games
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
Presented here is a case for a higher level ofengagement and immersion in gaming by proposing gaming...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
We propose a novel concept of game, which allows players to experience tangible interaction with the...
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for p...
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for p...
In this paper we present a method for allowing arbitrary objects to interact physically in an augme...
In this poster we present a portable and easy to calibrate 3D tabletop display enabling easy underst...
In this article we argue that digital simulations promote and explore complex relations between the...
International audienceGrimage glues multi-camera 3D modeling, physical simulation and parallel execu...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device ...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Spatially aware handheld displays are a promising approach to interact with complex information spac...
Interaction with interactive systems is a complex situation in which one or more users interact with...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
Presented here is a case for a higher level ofengagement and immersion in gaming by proposing gaming...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
We propose a novel concept of game, which allows players to experience tangible interaction with the...
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for p...
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for p...
In this paper we present a method for allowing arbitrary objects to interact physically in an augme...
In this poster we present a portable and easy to calibrate 3D tabletop display enabling easy underst...
In this article we argue that digital simulations promote and explore complex relations between the...
International audienceGrimage glues multi-camera 3D modeling, physical simulation and parallel execu...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device ...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Spatially aware handheld displays are a promising approach to interact with complex information spac...
Interaction with interactive systems is a complex situation in which one or more users interact with...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
Presented here is a case for a higher level ofengagement and immersion in gaming by proposing gaming...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...