Highly-realistic materials in computer graphics are computationally and memory demanding. Currently, the most versatile techniques are based on Bidirectional Texture Functions (BTFs), an image-based approximation of appearance. Extremely realistic images may be quickly obtained with BTFs at the price of a huge amount of data. Even though a lot of BTF compression schemes have been introduced during the last years, the main remaining challenge arises from the fact that a BTF embeds many different optical phenomena generated by the underlying meso-geometry (parallax effects, masking, shadow casting, inter-reflections, etc.). We introduce a new representation for BTFs that isolates parallax effects. On one hand, we built a flattened BTF accordi...
Distributed systems are systems composed of multiple communicant processes cooperating to solve a co...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
This report casts surface registration as the problem of finding a set of discrete correspondences t...
In this work we present a new shape from texture algorithm applied to natural scenes analysis. The o...
National audiencePreviously, marked point process models have been successfully applied to solve pro...
International audienceFor cultural heritage, more and more 3D objects are acquired using 3...
Le réalisme des objets en infographie exige de simuler adéquatement leur apparence sous divers écla...
Although paper is a very common material in our every-day life, it can hardly be found in 3d virtual...
This thesis is addressing a series of inverse problems of major importance in the fieldof image proc...
Existing example-based texture synthesis techniques are inherently unadapted to textures consisting ...
Light fields have gathered much interest during the past few years. Captured from a plenoptic camera...
International audienceThis work is part of a more general idea consisting in developing a macroscopi...
Smoothly bent paper-like surfaces are developable. They are however difficult to minimally parameter...
This thesis deals with the algorithms of Mathematical Morphology that can consider the pixels of an ...
This thesis focuses on non-linear image reconstruction methods applied to super-resolution in micros...
Distributed systems are systems composed of multiple communicant processes cooperating to solve a co...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
This report casts surface registration as the problem of finding a set of discrete correspondences t...
In this work we present a new shape from texture algorithm applied to natural scenes analysis. The o...
National audiencePreviously, marked point process models have been successfully applied to solve pro...
International audienceFor cultural heritage, more and more 3D objects are acquired using 3...
Le réalisme des objets en infographie exige de simuler adéquatement leur apparence sous divers écla...
Although paper is a very common material in our every-day life, it can hardly be found in 3d virtual...
This thesis is addressing a series of inverse problems of major importance in the fieldof image proc...
Existing example-based texture synthesis techniques are inherently unadapted to textures consisting ...
Light fields have gathered much interest during the past few years. Captured from a plenoptic camera...
International audienceThis work is part of a more general idea consisting in developing a macroscopi...
Smoothly bent paper-like surfaces are developable. They are however difficult to minimally parameter...
This thesis deals with the algorithms of Mathematical Morphology that can consider the pixels of an ...
This thesis focuses on non-linear image reconstruction methods applied to super-resolution in micros...
Distributed systems are systems composed of multiple communicant processes cooperating to solve a co...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
This report casts surface registration as the problem of finding a set of discrete correspondences t...