The definitive version is available on Wiley digital libraryInternational audienceIn this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic-polynomial fitting. This object-space, per-vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in re...
Capturing detailed surface geometry currently requires specialized equipment such as laser range sca...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
Shaded relief derived from high-resolution terrain models often contains distracting terrain details...
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D m...
International audienceBased on the observation that shading conveys shape information through intens...
International audienceWe propose to render geometry using an image based representation. Geometric i...
SIGGRAPH '08: ACM SIGGRAPH 2008 talksInternational audienceShape depiction is an important dimension...
Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief m...
International audienceIn this article we survey illustrative rendering techniques for 3D surface mod...
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to def...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophi...
International audienceWe present a novel method for producing convincing pictures of shaded objects ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
Capturing detailed surface geometry currently requires specialized equipment such as laser range sca...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
Shaded relief derived from high-resolution terrain models often contains distracting terrain details...
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D m...
International audienceBased on the observation that shading conveys shape information through intens...
International audienceWe propose to render geometry using an image based representation. Geometric i...
SIGGRAPH '08: ACM SIGGRAPH 2008 talksInternational audienceShape depiction is an important dimension...
Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief m...
International audienceIn this article we survey illustrative rendering techniques for 3D surface mod...
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to def...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophi...
International audienceWe present a novel method for producing convincing pictures of shaded objects ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
Capturing detailed surface geometry currently requires specialized equipment such as laser range sca...
International audienceMany real objects, such as faces, sculptures, or low-reliefs are composed of m...
Shaded relief derived from high-resolution terrain models often contains distracting terrain details...