E-learning gains increasingly importance in academic education. Beyond present distance learning technologies a new opportunity emerges by the use of advanced avatar technology. Virtual robots acting in an environment of a virtual campus offer opportunities of advanced learning experiences. Human Machine Interaction (HMI) and Artificial Intelligence (AI) can bridge time zones and ease professional constraints of mature students. Undergraduate students may use such technology to build up topics of their studies beyond taught lectures. Objectives of the paper are to research the options, extent and limitations of avatar technology for academic studies in under- and postgraduate courses and to discuss students' potential acceptance or rejec...
Student support is an important function in all universities. Most students expect access to support...
Advanced didactic experimentation exploiting Virtual Reality is undertaken to overcome the critical ...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
E-learning gains increasingly importance in academic education, and new opportunities emerge by the ...
Virtual reality is having a very real impact on higher education. As a result, the face of today’s e...
Abstract: Virtual learning technology has revolutionized the educational landscape by offering immer...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Augmented reality, (AR) Virtual reality (VR) and Mixed reality (MR) are revolutionizing our industri...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
The COVID-19 pandemic has disrupted traditional classroom learning, making virtual and remote educat...
This paper explores the potential of artificial intelligent (AI) systems in the university’s core fu...
A set of emerging technologies have been approaching university education in the last decade as it h...
This paper reports on the initial phase of a National Forum funded Learning Enhancement Project (LEP...
Student support is an important function in all universities. Most students expect access to support...
Advanced didactic experimentation exploiting Virtual Reality is undertaken to overcome the critical ...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
E-learning gains increasingly importance in academic education, and new opportunities emerge by the ...
Virtual reality is having a very real impact on higher education. As a result, the face of today’s e...
Abstract: Virtual learning technology has revolutionized the educational landscape by offering immer...
This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs),...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Augmented reality, (AR) Virtual reality (VR) and Mixed reality (MR) are revolutionizing our industri...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
The COVID-19 pandemic has disrupted traditional classroom learning, making virtual and remote educat...
This paper explores the potential of artificial intelligent (AI) systems in the university’s core fu...
A set of emerging technologies have been approaching university education in the last decade as it h...
This paper reports on the initial phase of a National Forum funded Learning Enhancement Project (LEP...
Student support is an important function in all universities. Most students expect access to support...
Advanced didactic experimentation exploiting Virtual Reality is undertaken to overcome the critical ...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...