There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators. This paper reports on a research conducted among 154 teacher candidates at a higher-education institution in Spain regarding the adoption of digital games in education. It analyzes the participants’ knowledge of and attitudes toward digital games in foreign language learning. Quantitative and qualitative data were gathered through a pre/post-test, digital game presentations, and student blog posts. The research comprised five stages associated with critical thinking skills (definition, selection, demonstration, discussion, and reflection), including a game learning...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
New technologies including digital game-based language learning have increasingly received attention...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
The possible benefits of digital games for English language learning and teaching have received incr...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Despite the increased interest in the possibilities of digital games in second language education, t...
With this survey paper we have contrasted and summarized research on digital games and language lear...
There has been an abundant raise in recent years in the concern in using digital games for language ...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utili...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
New technologies including digital game-based language learning have increasingly received attention...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
The possible benefits of digital games for English language learning and teaching have received incr...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Despite the increased interest in the possibilities of digital games in second language education, t...
With this survey paper we have contrasted and summarized research on digital games and language lear...
There has been an abundant raise in recent years in the concern in using digital games for language ...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utili...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...