Virtual Reality (VR) is a computer-generated environment that creates a simulated experience for users. VR technology is used as an effective training tool, especially for teaching potentially dangerous and/or difficult-to-create scenarios in real-life. Despite the vast literature that shows the positive impact of VR training on the learners’ performance and experience, studies that investigate the criteria for the selection of appropriate VR technology are quite limited. This paper proposes key decision criteria in selecting and investing in the right VR technology to create the best possible learning outcome based on the feedback from VR developers and engineers in the US. Ease of installation and creating an immersive user experience are...
Educators have incorporated technology into flight training for decades. These devices have increase...
Immersive technologies such as virtual reality is continuing to alter cross-industry applications by...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
The purpose of this paper is to analyze how virtual reality technology has been blossoming and apply...
The integration of teaching materials with virtual reality (VR) technology is a common method for im...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
the application of virtual reality technologies in built environment education (BEE). In addition to...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Educators have incorporated technology into flight training for decades. These devices have increase...
Immersive technologies such as virtual reality is continuing to alter cross-industry applications by...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Virtual Reality (VR) is a well-known technology that is applied in many areas including education, m...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
The purpose of this paper is to analyze how virtual reality technology has been blossoming and apply...
The integration of teaching materials with virtual reality (VR) technology is a common method for im...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
the application of virtual reality technologies in built environment education (BEE). In addition to...
Virtual reality (VR) has been described as a new and unique type of learning media primarily becaus...
Educators have incorporated technology into flight training for decades. These devices have increase...
Immersive technologies such as virtual reality is continuing to alter cross-industry applications by...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...