International audienceThis paper introduces a method for accurately computing the visible contours of a smooth 3D surface for stylization. This is a surprisingly difficult problem, and previous methods are prone to topological errors, such as gaps in the outline. Our approach is to generate, for each viewpoint, a new triangle mesh with contours that are topologically-equivalent and geometrically close to those of the original smooth surface. The contours of the mesh can then be rendered with exact visibility. The core of the approach is Contour-Consistency, a way to prove topological equivalence between the contours of two surfaces. Producing a surface tessellation that satisfies this property is itself challenging; to this end, we introduc...
LNCS v. 3852 is the conference proceedings of ACCV 2006In this paper, we design and implement a nove...
AbstractThis paper presents a fast algorithm for constructing a smooth three-dimensional surface ove...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily c...
This paper introduces a method for accurately computing the visible contours of a smooth 3D surface ...
This paper proposes a method for computing the visible occluding contours of subdivision surfaces. T...
International audienceThis paper describes a unified and fully automatic algorithm for Reeb graph co...
The contour generator is an important visibility feature of a smooth object seen under parallel proj...
Cross contour surfaces are composed of sets of planar contours. They are the natural output of ...
We introduce a new manifold-based construction for fitting a smooth surface to a triangle mesh of ar...
Skin surfaces are used for the modeling and visualization of molecules. They form a class of tangent...
Abstract This paper describes a unified and fully automatic algorithm for Reeb graph construction an...
International audiencePolyhedral meshes are used for visualization, computer graphics or geometric m...
The contour generator is an important visibility feature of a smooth object seen under parallel proj...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
LNCS v. 3852 is the conference proceedings of ACCV 2006In this paper, we design and implement a nove...
AbstractThis paper presents a fast algorithm for constructing a smooth three-dimensional surface ove...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily c...
This paper introduces a method for accurately computing the visible contours of a smooth 3D surface ...
This paper proposes a method for computing the visible occluding contours of subdivision surfaces. T...
International audienceThis paper describes a unified and fully automatic algorithm for Reeb graph co...
The contour generator is an important visibility feature of a smooth object seen under parallel proj...
Cross contour surfaces are composed of sets of planar contours. They are the natural output of ...
We introduce a new manifold-based construction for fitting a smooth surface to a triangle mesh of ar...
Skin surfaces are used for the modeling and visualization of molecules. They form a class of tangent...
Abstract This paper describes a unified and fully automatic algorithm for Reeb graph construction an...
International audiencePolyhedral meshes are used for visualization, computer graphics or geometric m...
The contour generator is an important visibility feature of a smooth object seen under parallel proj...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
LNCS v. 3852 is the conference proceedings of ACCV 2006In this paper, we design and implement a nove...
AbstractThis paper presents a fast algorithm for constructing a smooth three-dimensional surface ove...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily c...