Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). This thesis focuses on immersive virtual spaces, and aims at studying the effects of the two major types of interfaces proposed (6 degree of freedom flystick, and finger-tracking system) on the user experience, and specifically for 3D object manipulation. We are interested in parameters such as ease of use, sense of presence, speed and precision offered. To do so, we design experiments to evaluate these parameters via tasks with measurable success, and which are not field specific.In a first experiment, we study complex general purpose tasks, combining skills required in everyday manipulations, such as grabbing, releasing, translating, rotating...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
La réalité virtuelle est une technologie qui voit ses applications s’étendre à de nombreux domaines ...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
Ces travaux de recherche proposent une nouvelle méthode d'interaction gestuelle. Nous nous intéresso...
This work focuses on 3D interaction with virtual objects, more specifically on 3D manipulation: sele...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
La réalité virtuelle est une technologie qui voit ses applications s’étendre à de nombreux domaines ...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
The virtual has become a huge field of exploration for researchers: it could assist the surgeon, hel...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
Ces travaux de recherche proposent une nouvelle méthode d'interaction gestuelle. Nous nous intéresso...
This work focuses on 3D interaction with virtual objects, more specifically on 3D manipulation: sele...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
In this thesis, we propose and evaluate new gestural interfaces for 3DUI. This work is motivated by ...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...