International audienceMarkerless highly-detailed performance capture is an emerging technology in vision-based graphics and 3D video. For instance, a framework for generating mesh animations from multi-view silhouettes is presented in [Vlasic et al. 2008]. Achieving inverse animation by approximating dynamic mesh using rigid skinning has inspired researchers to convert video-based reconstructed mesh sequence into rigid kinematic parameters as seen in [de Aguiar et al. 2008]. In contrast with previous techniques using skeleton- based animation paradigms, we describe an efficient linear estimation framework to convert non-rigid performance animation into cage-based animation. Our approach retrieves animation parameters through a single-pass m...
Real-time character deformation is an essential topic in Computer Animation. Deformations can be ach...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
We present a flexible model-based approach for the recovery of parameterized motion from a sequence ...
International audienceMarkerless highly-detailed performance capture is an emerging technology in vi...
International audienceFull body performance capture is a promising emerging technology that has been...
Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire a...
Reconstruire, synthétiser, analyser et réutiliser les formes dynamiques capturées depuis le monde en...
International audienceCage-based deformation techniques are widely used to con-trol the deformation ...
Reconstruire, synthétiser, analyser et réutiliser les formes dynamiques capturées depuis le monde en...
We present a novel framework for converting animated 3D shape sequences into compact and stable cage...
International audienceWe present a flexible model-based approach for the recovery of parameterized m...
Figure 1: CAGER Processing Pipeline. From left to right: given a raw 3D+time sequence and an initial...
Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-bas...
Cages together with skeletons are the most widely used structures to pose a digital character, givin...
In computer graphics, we usually use cage-based deformation techniques to manipulate high-resolutio...
Real-time character deformation is an essential topic in Computer Animation. Deformations can be ach...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
We present a flexible model-based approach for the recovery of parameterized motion from a sequence ...
International audienceMarkerless highly-detailed performance capture is an emerging technology in vi...
International audienceFull body performance capture is a promising emerging technology that has been...
Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire a...
Reconstruire, synthétiser, analyser et réutiliser les formes dynamiques capturées depuis le monde en...
International audienceCage-based deformation techniques are widely used to con-trol the deformation ...
Reconstruire, synthétiser, analyser et réutiliser les formes dynamiques capturées depuis le monde en...
We present a novel framework for converting animated 3D shape sequences into compact and stable cage...
International audienceWe present a flexible model-based approach for the recovery of parameterized m...
Figure 1: CAGER Processing Pipeline. From left to right: given a raw 3D+time sequence and an initial...
Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-bas...
Cages together with skeletons are the most widely used structures to pose a digital character, givin...
In computer graphics, we usually use cage-based deformation techniques to manipulate high-resolutio...
Real-time character deformation is an essential topic in Computer Animation. Deformations can be ach...
Advances in surface performance capture have enabled the reconstruction of real world scenes such as...
We present a flexible model-based approach for the recovery of parameterized motion from a sequence ...