International audienceRefereeing for Massively Multiplayer Online Games (MMOGs) currently relies on centralized architectures, which facilitates cheat prevention but also prohibits MMOGs from scaling properly. Centralization limits the size of the virtual world as well as the number of players that evolve in it. The present paper shows that it is possible to design a peer to peer refereeing system that remains highly efficient, even on a large scale, both in terms of performance and in terms of cheat prevention. Simulations show that such a system scales easily to more than 30,000 nodes while leaving less than 0.013% occurrences of cheating undetected on a mean total of 24,819,649 refereeing queries
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
The Referee Anti-Cheat Scheme (RACS) increases the scalability of Client/Server (C/S) games by allow...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
International audienceRefereeing for Massively Multiplayer Online Games (MMOGs) currently relies on ...
International audienceRefereeing for Massively Multiplayer Online Games (MMOGs) currently relies on ...
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability...
Network computer games are played amongst players on different hosts across the Internet. Massively ...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
The Referee Anti-Cheat Scheme (RACS) increases the scalability of Client/Server (C/S) games by allow...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
International audienceRefereeing for Massively Multiplayer Online Games (MMOGs) currently relies on ...
International audienceRefereeing for Massively Multiplayer Online Games (MMOGs) currently relies on ...
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability...
Network computer games are played amongst players on different hosts across the Internet. Massively ...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
The Referee Anti-Cheat Scheme (RACS) increases the scalability of Client/Server (C/S) games by allow...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...