Virtual worlds attract millions of users and these popular applications --supported by gigantic data centers with myriads of processors-- are routinely accessed. However, surprisingly, virtual worlds are still unable to host simultaneously more than a few hundred users in the same contiguous space.The main contribution of the thesis is Kiwano, a distributed system enabling an unlimited number of avatars to simultaneously evolve and interact in a contiguous virtual space. In Kiwano we employ the Delaunay triangulation to provide each avatar with a constant number of neighbors independently of their density or distribution. The avatar-to-avatar interactions and related computations are then bounded, allowing the system to scale. The load is c...
Metaverses provide a framework for developing distributed 3D Internet applications where users gain ...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
La réalité mixe, les jeux en ligne massivement multijoueur (MMOGs), les mondes virtuels et le cybere...
Abstract-In today's virtual worlds, even in the massively multi-player games, the number of ava...
International audienceKiwano is a distributed infrastructure to scale virtual worlds developed withi...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
Un Environnement Virtuel en Ligne (NVE) est un monde synthétique où les utilisateurs peuvent intérag...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Virtual worlds can be potentially anything, ranging from an astronomical simulation to a massively m...
In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a new mean...
[[abstract]]Networked virtual environment (NVE) is a study of the interaction among graphically dist...
Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network ar-c...
International audienceMinecraft is a popular game with more than 20 million paying users and many mo...
Metaverses provide a framework for developing distributed 3D Internet applications where users gain ...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...
La réalité mixe, les jeux en ligne massivement multijoueur (MMOGs), les mondes virtuels et le cybere...
Abstract-In today's virtual worlds, even in the massively multi-player games, the number of ava...
International audienceKiwano is a distributed infrastructure to scale virtual worlds developed withi...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can intera...
Un Environnement Virtuel en Ligne (NVE) est un monde synthétique où les utilisateurs peuvent intérag...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
Virtual worlds can be potentially anything, ranging from an astronomical simulation to a massively m...
In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a new mean...
[[abstract]]Networked virtual environment (NVE) is a study of the interaction among graphically dist...
Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network ar-c...
International audienceMinecraft is a popular game with more than 20 million paying users and many mo...
Metaverses provide a framework for developing distributed 3D Internet applications where users gain ...
Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
International audienceLack of scalability is a key issue for virtual-environment technology, and mor...