International audienceWe present a simple method for measuring end-to-end latency in graphical user interfaces. The method works with most optical mice and allows accurate and real time latency measures up to 5 times per second. In addition, the technique allows easy insertion of probes at different places in the system I.e. mouse events listeners - to investigate the sources of latency. After presenting the measurement method and our methodology, we detail the measures we performed on different systems, toolkits and applications. Results show that latency is affected by the operating system and system load. Substantial differences are found between C++/GLUT and C++/Qt or Java/Swing implementations, as well as between web browsers
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
This poster describes the basic methodology to conduct an accurate latency experiment
The OpenLDAT project (short for Open Latency Display and Analysis Tool) is a system composed of a se...
The latency of a computing system affects users' performance. One important component of end-to-end ...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
In this paper, a photosensor-based latency measurement system for head-mounted displays (HMDs) is pr...
Latency is an intrinsic property of all human-computer systems. As it can affect user experience and...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceUsability of an interactive software can be highly impacted by the delays of p...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
This poster describes the basic methodology to conduct an accurate latency experiment
The OpenLDAT project (short for Open Latency Display and Analysis Tool) is a system composed of a se...
The latency of a computing system affects users' performance. One important component of end-to-end ...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
In this paper, a photosensor-based latency measurement system for head-mounted displays (HMDs) is pr...
Latency is an intrinsic property of all human-computer systems. As it can affect user experience and...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceUsability of an interactive software can be highly impacted by the delays of p...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Many modern games and game systems allow for networked remote participation. In such networks latenc...