A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The first is the non-atomic routing introduced by Wardrop on 1952 in the context of road traffic in which each player (car) is infinitesimally small; a single car has a negligible impact on the congestion. Each car wishes to minimize its expected delay. Under arbitrary topology, such games are known to have a convex potential and thus a unique equilibrium. The second framework is splitable atomic games: there are finitely many players, each controlling the route of a population of individuals (let them be cars in...
We consider congestion games on networks with nonatomic users and user-specific costs. We are intere...
AbstractWe analyze 2-terminal routing games with linear cost functions and with unknown number of ac...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
International audienceA central question in routing games has been to establish conditions for the u...
International audienceWe study the symmetric version of the load balancing game introduced by H. Kam...
In STOC 2006, Hayrapetyan, Tardos and Wexler introduced the problem of studying collusion in network...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
International audienceIn their seminal paper [1], Orda, Rom and Shimkin have already studied fully s...
We present polynomial-time algorithms as well as hardness results for equilibrium computation in ato...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
Researchers dealing with game theoretic issues are well aware that the definition of a model capturi...
This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congesti...
International audienceStandard assumptions in the theory of routing games are that costs are additiv...
We consider congestion games on networks with nonatomic users and user-specific costs. We are intere...
AbstractWe analyze 2-terminal routing games with linear cost functions and with unknown number of ac...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
International audienceA central question in routing games has been to establish conditions for the u...
International audienceWe study the symmetric version of the load balancing game introduced by H. Kam...
In STOC 2006, Hayrapetyan, Tardos and Wexler introduced the problem of studying collusion in network...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
International audienceIn their seminal paper [1], Orda, Rom and Shimkin have already studied fully s...
We present polynomial-time algorithms as well as hardness results for equilibrium computation in ato...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
Researchers dealing with game theoretic issues are well aware that the definition of a model capturi...
This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congesti...
International audienceStandard assumptions in the theory of routing games are that costs are additiv...
We consider congestion games on networks with nonatomic users and user-specific costs. We are intere...
AbstractWe analyze 2-terminal routing games with linear cost functions and with unknown number of ac...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...