International audienceFast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but choosing the best one is really scene-dependent. Multiple Importance Sampling (MIS) emerges as a potential generic solution by combining different weighted strategies, to take advantage of the best ones. Most recent work have focused on defining the best weighting scheme. Among them, two paper have shown that it is possible, in the context of direct illumination, to estimate the best way to balance the number of samples between two strategies, on a per-pixel basis. In this paper, we extend this previ...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
Fast computation of light propagation using Monte Carlo techniques requires finding the best samples...
This work introduces a method for optimal combination of light paths generated from the camera and f...
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely...
Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple I...
Multiple importance sampling (MIS) is an indispensable tool in light-transport simulation. It enable...
Multiple Importance Sampling (MIS) is a key technique for achieving robustness of Monte Carlo estima...
Many Monte Carlo light transport simulations use multiple importance sampling (MIS) to weight betwee...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Approximating illumination by point light sources, as done in many professional applications, suffer...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Title: Adjoint-Driven Importance Sampling in Light Transport Simulation Author: RNDr. Jiří Vorba Dep...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
Fast computation of light propagation using Monte Carlo techniques requires finding the best samples...
This work introduces a method for optimal combination of light paths generated from the camera and f...
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely...
Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple I...
Multiple importance sampling (MIS) is an indispensable tool in light-transport simulation. It enable...
Multiple Importance Sampling (MIS) is a key technique for achieving robustness of Monte Carlo estima...
Many Monte Carlo light transport simulations use multiple importance sampling (MIS) to weight betwee...
: We propose a method for solving the global illumination problem with no restrictive assumptions co...
Approximating illumination by point light sources, as done in many professional applications, suffer...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Title: Adjoint-Driven Importance Sampling in Light Transport Simulation Author: RNDr. Jiří Vorba Dep...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Most of the research on the global illumination problem in computer graphics has been con-centrated ...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...