Introduction to the GamLA 2021 workshopInternational audienceThis workshop aims to gather researchers from both the Gamification and Learning analytics domains. These two complementary approaches have a common goal: to improve learner motivation and engagement. While the gamification approach tends to integrate motivational mechanisms relevant for learners into learning environments, learning analytics aim at identifying and predicting learner motivation and engagement during a course. Researchers will be invited to present their ongoing projects at the intersection of these two areas, in order to identify the future agenda for the research field
Comunicació presentada al LASI-SPAIN 2020: Learning Analytics Summer Institute Spain 2020, celebrat ...
International audienceGamification is widely used to increase learner motivation when using a learni...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Introduction to the GamLA 2021 workshopInternational audienceThis workshop aims to gather researcher...
Technology advancement has dynamically improved the ability to conduct research on large mounts of d...
Gamification is one of the most used techniques to improve active participation and engagement in di...
Despite the mounting evidence supporting the role that goal setting has on the learning process, the...
GamLA 2021 workshopMost current adaptive gamification approaches use what is often called a "static"...
This proposal describes the goal and activities of the LAK 2018 half-day workshop on the involvement...
This article introduces the goal and activities of the LAK 2018 half-day workshop on the involvement...
In order to further the field of learning analytics (LA), researchers and experts May need to look b...
Gamification has become a popular methodology in various disciplines including education and has bee...
A few years after the emergence of learning analytics as a relevant topic in educational research, w...
Learning Analytics sits at the intersection of the learning sciences and computational data capture ...
Nowadays the use of the information and communication technologies (ICT) is more and more common in...
Comunicació presentada al LASI-SPAIN 2020: Learning Analytics Summer Institute Spain 2020, celebrat ...
International audienceGamification is widely used to increase learner motivation when using a learni...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...
Introduction to the GamLA 2021 workshopInternational audienceThis workshop aims to gather researcher...
Technology advancement has dynamically improved the ability to conduct research on large mounts of d...
Gamification is one of the most used techniques to improve active participation and engagement in di...
Despite the mounting evidence supporting the role that goal setting has on the learning process, the...
GamLA 2021 workshopMost current adaptive gamification approaches use what is often called a "static"...
This proposal describes the goal and activities of the LAK 2018 half-day workshop on the involvement...
This article introduces the goal and activities of the LAK 2018 half-day workshop on the involvement...
In order to further the field of learning analytics (LA), researchers and experts May need to look b...
Gamification has become a popular methodology in various disciplines including education and has bee...
A few years after the emergence of learning analytics as a relevant topic in educational research, w...
Learning Analytics sits at the intersection of the learning sciences and computational data capture ...
Nowadays the use of the information and communication technologies (ICT) is more and more common in...
Comunicació presentada al LASI-SPAIN 2020: Learning Analytics Summer Institute Spain 2020, celebrat ...
International audienceGamification is widely used to increase learner motivation when using a learni...
Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach mana...