International audienceIn deformable character animation, the skin deformation of the neck is important to reproduce believable facial animation, and the neck also plays an important role in supporting the head in balance while generating the controlled head movements that are essential to so many aspects of human behavior. However, neck animation is largely overlooked both in computer graphics and animation due to the complexity of the cervical anatomy. This paper presents a physical human neck model based on biomechanical modeling. Relevant anatomical structures available in a 3D model of human musculoskeletal system are modeled as deformable or linked rigid bodies. We couple the soft-hard bodies using soft constraints via elastic springs ...
A new methodology is proposed for creating and animating the human body based on human anatomical st...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
For believable character animation, skin deformation should communicate important deformation effect...
This thesis describes the results of our research into realistic skin and model deformation methods ...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
Objective. The objective of this research was to develop a muscle-driven biomechanical model of the...
We describe a semi-automatic technique for modeling and animating complex musculoskeletal systems us...
A vast range of human-friendly interactive robotic heads is being developed by researchers. However...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
Several techniques have been presented to deal with skeleton driven deformation of 3D skin models fo...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
A new methodology is proposed for creating and animating the human body based on human anatomical st...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
For believable character animation, skin deformation should communicate important deformation effect...
This thesis describes the results of our research into realistic skin and model deformation methods ...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
Objective. The objective of this research was to develop a muscle-driven biomechanical model of the...
We describe a semi-automatic technique for modeling and animating complex musculoskeletal systems us...
A vast range of human-friendly interactive robotic heads is being developed by researchers. However...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
Several techniques have been presented to deal with skeleton driven deformation of 3D skin models fo...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
A new methodology is proposed for creating and animating the human body based on human anatomical st...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...