International audienceThe field of digital music authoring provides a wealth of creative environments in which music can be created and authored: patchers, programming languages, and multi-track sequencers. By combining the i-score interactive sequencer to the LibAudioStream audio engine, a new music software able to represent and play rich interactive audio sequences is introduced. We present new stream expressions compatible with the LibAudioStream, and use them to create an interactive audio graph: hierarchical stream and send-return streams. This allows to create branching and arbitrarily nested musical scores, in an OSC-centric environment. Three examples of interactive musical scores are presented: the recreation of a traditional mult...
Recent decades have seen the establishment of computer software live notations intended as music sco...
International audienceThe slow but steady shift away from printed text into digital media has not ye...
With increased availability of smartphones, game consoles and computers with capabilities of synthes...
International audienceThe development and authoring of interactive music or applications , such as u...
International audienceThe presented work is part of the INScore project, an environment for the desi...
International audienceThe theory of interactive scores addresses the writing and execution of tempor...
International audienceComposing interactive music using score following, requires tight coordination...
International audienceWe consider symbolic rhythm transcription, also called quantization: the probl...
Interactive media design is a field which has been researched as soon as computers started showing a...
International audienceWe present a rhythm transcription system integrated in the computer-assisted c...
The author discusses live coding as a new path in the evolution of the musical score. Live-coding pr...
International audienceThe combination of graphic/animated scores, acoustic signals (audio-scores) an...
Comunicació presentada a: WAC 2015 celebrat del 26 al 28 de gener de 2015 a París, França.Technologi...
National audienceThe develop of Antescofo software has allowed contemporary musicians to create inte...
This article describes software for granular synthesis of sound. The software features a graphical i...
Recent decades have seen the establishment of computer software live notations intended as music sco...
International audienceThe slow but steady shift away from printed text into digital media has not ye...
With increased availability of smartphones, game consoles and computers with capabilities of synthes...
International audienceThe development and authoring of interactive music or applications , such as u...
International audienceThe presented work is part of the INScore project, an environment for the desi...
International audienceThe theory of interactive scores addresses the writing and execution of tempor...
International audienceComposing interactive music using score following, requires tight coordination...
International audienceWe consider symbolic rhythm transcription, also called quantization: the probl...
Interactive media design is a field which has been researched as soon as computers started showing a...
International audienceWe present a rhythm transcription system integrated in the computer-assisted c...
The author discusses live coding as a new path in the evolution of the musical score. Live-coding pr...
International audienceThe combination of graphic/animated scores, acoustic signals (audio-scores) an...
Comunicació presentada a: WAC 2015 celebrat del 26 al 28 de gener de 2015 a París, França.Technologi...
National audienceThe develop of Antescofo software has allowed contemporary musicians to create inte...
This article describes software for granular synthesis of sound. The software features a graphical i...
Recent decades have seen the establishment of computer software live notations intended as music sco...
International audienceThe slow but steady shift away from printed text into digital media has not ye...
With increased availability of smartphones, game consoles and computers with capabilities of synthes...