While Internet gaming addiction has recently been proposed as a disorder, it is still discussed whether it is to some extent an effect of other disorders. By integrating the results of the previous studies of Internet gaming addiction and the postulates of REBT theory, we set up two goals. One is to determine whether the symptoms of psychopathology are mediators between irrational and rational beliefs and Internet gaming addiction. Another goal is to compare a large number of symptoms of psychopathology and determine which of these have the greatest effect on the Internet gaming addiction. An online survey was conducted on a sample of online games users, 219 high school and university students of both sexes, aged 23.87 years on average, who...
In light of the recent research indicating differences between Internet addiction and online gaming ...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Stolyarenko A. M., Pidlubnyi V. L. PSYCHOPATHOLOGICAL BASES AND THE comorbidity OF internet gaming d...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outli...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Internet addiction has gained increased scientific attention during the last decades. However, theor...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
In light of the recent research indicating differences between Internet addiction and online gaming ...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Stolyarenko A. M., Pidlubnyi V. L. PSYCHOPATHOLOGICAL BASES AND THE comorbidity OF internet gaming d...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
The addictive use of video games is recognized as a problem with clinical relevance and is included ...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outli...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Internet addiction has gained increased scientific attention during the last decades. However, theor...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
In light of the recent research indicating differences between Internet addiction and online gaming ...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming ...