International audienceOne of the major challenges in physically-based modeling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes, and particles. Applications range from fluids, through deformable bodies, to articulated solids
International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce t...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceWe review some recent work on the enhancement and application of both r- and h...
International audienceOne of the major challenges in physically-based modeling is making simulations...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
Nowadays, with the increase in computational power, numerical modeling has become an intrinsic tool ...
Time dependent simulations are still a challenge for industry, notably due to problems raised by mov...
En informatique graphique les phénomènes physiques simulés pour la création d'animations, de jeux vi...
This thesis deals with time-evolving simulations involving fixed or moving geometries. Growing expec...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
This thesis covers interactive physically based simulation for applications such as computer games o...
International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce t...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceWe review some recent work on the enhancement and application of both r- and h...
International audienceOne of the major challenges in physically-based modeling is making simulations...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
Nowadays, with the increase in computational power, numerical modeling has become an intrinsic tool ...
Time dependent simulations are still a challenge for industry, notably due to problems raised by mov...
En informatique graphique les phénomènes physiques simulés pour la création d'animations, de jeux vi...
This thesis deals with time-evolving simulations involving fixed or moving geometries. Growing expec...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
This thesis covers interactive physically based simulation for applications such as computer games o...
International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce t...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceWe review some recent work on the enhancement and application of both r- and h...