Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors
Traditionally, computer games have been used for entertainment and more recently, education. However...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
This project seeks to better understand representations of and interactions with postcolonial and gl...
Background: Empathy is the ability for people to understand other people s motivations, positions, a...
In this thesis I investigated empathy field in games and I explored how to create a game fostering e...
This research project is aimed at exploring ways that the power of video games has been harnessed fo...
Video games today are an expanding their reach into greater popular acceptance and are broadening th...
In my thesis, I explore the concept of people building empathy with survivors of sexual assault, thr...
In the Netherlands, around 100,000 people become a victim of sexual violence each year, 90% of which...
This thesis has looked at the potential for empathy-learning and exploration of ethical issues throu...
PhD ThesisWhere prevention and intervention resources should be focused to mitigate domestic violen...
DOMESTIC VIOLENCE AND REFUGE SERVICES IN AUSTRALIA:In Australia and internationally, domestic violen...
Evidence demonstrates that exposure to pro-social video games can increase players' prosocial behavi...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
Traditionally, computer games have been used for entertainment and more recently, education. However...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
This project seeks to better understand representations of and interactions with postcolonial and gl...
Background: Empathy is the ability for people to understand other people s motivations, positions, a...
In this thesis I investigated empathy field in games and I explored how to create a game fostering e...
This research project is aimed at exploring ways that the power of video games has been harnessed fo...
Video games today are an expanding their reach into greater popular acceptance and are broadening th...
In my thesis, I explore the concept of people building empathy with survivors of sexual assault, thr...
In the Netherlands, around 100,000 people become a victim of sexual violence each year, 90% of which...
This thesis has looked at the potential for empathy-learning and exploration of ethical issues throu...
PhD ThesisWhere prevention and intervention resources should be focused to mitigate domestic violen...
DOMESTIC VIOLENCE AND REFUGE SERVICES IN AUSTRALIA:In Australia and internationally, domestic violen...
Evidence demonstrates that exposure to pro-social video games can increase players' prosocial behavi...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
In emergency contexts such as the COVID-19 pandemic, mental health risk factors affect children and ...
Traditionally, computer games have been used for entertainment and more recently, education. However...
Game Jams are events organised to create computer games, usually taking place during weekends. These...
This project seeks to better understand representations of and interactions with postcolonial and gl...