International audienceWe address the problem of camera motion and 3D structure reconstruction from line correspondences across multiple views, from initialization to final bundle adjustment. One of the main difficulties when dealing with line features is their algebraic representation. First, we consider the triangulation problem. Based on Plucker coordinates to represent the 3D lines, we propose a Maximum Likelihood algorithm, relying on linearizing the Plucker constraint and on a Plucker correction procedure, computing the closest Plucker coordinates to a given 6- vector. Second, we consider the bundle adjustment problem, which is essentially a nonlinear optimization process on camera motion and 3D line parameters. Previous overparameteri...
We present a method for solving two minimal problems for relative camera pose estimation from three ...
This paper introduces an incremental method for "Structure From Motion" of complex scenes from a vid...
International audienceObtaining 3D models from long image sequences is a major issue in computer vis...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
We address the problem of camera motion and structure reconstruction from line correspondences acros...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding im...
International audienceWe address the problem of aligning two reconstructions of lines and cameras in...
International audienceOur goal is to match contour lines between images and to recover structure and...
Bundle adjustment is a technique used to compute the maximum likelihood estimate of structure and mo...
Code available at http://github.com/rfabbri/minusInternational audienceWe present a method for solvi...
International audienceWe study the problem of aligning two 3D line reconstructions expressed in Plüc...
We present a method for solving two minimal problems for relative camera pose estimation from three ...
This paper introduces an incremental method for "Structure From Motion" of complex scenes from a vid...
International audienceObtaining 3D models from long image sequences is a major issue in computer vis...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
International audienceWe address the problem of camera motion and 3D structure reconstruction from l...
We address the problem of camera motion and structure reconstruction from line correspondences acros...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding im...
International audienceWe address the problem of aligning two reconstructions of lines and cameras in...
International audienceOur goal is to match contour lines between images and to recover structure and...
Bundle adjustment is a technique used to compute the maximum likelihood estimate of structure and mo...
Code available at http://github.com/rfabbri/minusInternational audienceWe present a method for solvi...
International audienceWe study the problem of aligning two 3D line reconstructions expressed in Plüc...
We present a method for solving two minimal problems for relative camera pose estimation from three ...
This paper introduces an incremental method for "Structure From Motion" of complex scenes from a vid...
International audienceObtaining 3D models from long image sequences is a major issue in computer vis...