Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelty for children and young people, but a necessity for them. For many children, today the distinction between online and daily activities is becoming smaller. Gradually, the computer game industry has become a lucrative business, increasing its production every day. The recent technology, depending on “PlayStation” slots, has begun to make significant impacts by creating a problem that needs to be addressed. On the other hand, there is little evidence that shows how social professionals are responding to new child protection challenges while navigating online. This paper focuses on describing, identifying, and assessing the perception and persp...
Relevant literature suggests that today’s children possess digital skills and competences that set t...
This study attempts to investigate mothers’ perception on the influence of interactive media on chil...
The European Online Games, Social Media and Mobile Application sector has grown substantially in rec...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
For the central entertainment industry of the 21st century - online gaming, children are undoubtedly...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Abstract: This study investigates the effects of computer games on teenagers in Famagusta, Turkish...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
This research investigates the detrimental effects of electronic game use on the behavior of kinderg...
The study aims to find out how online gaming affects the emotional and social development of ULA Sek...
The paper describes research on the role and place of computer games in the lives of children and ad...
This research focuses on the need for children to use online gaming technology and for educators to ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
The aim of this qualitative study is to explore cyber bullying perceptions of kids who play computer...
Relevant literature suggests that today’s children possess digital skills and competences that set t...
This study attempts to investigate mothers’ perception on the influence of interactive media on chil...
The European Online Games, Social Media and Mobile Application sector has grown substantially in rec...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
For the central entertainment industry of the 21st century - online gaming, children are undoubtedly...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Abstract: This study investigates the effects of computer games on teenagers in Famagusta, Turkish...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
This research investigates the detrimental effects of electronic game use on the behavior of kinderg...
The study aims to find out how online gaming affects the emotional and social development of ULA Sek...
The paper describes research on the role and place of computer games in the lives of children and ad...
This research focuses on the need for children to use online gaming technology and for educators to ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
The aim of this qualitative study is to explore cyber bullying perceptions of kids who play computer...
Relevant literature suggests that today’s children possess digital skills and competences that set t...
This study attempts to investigate mothers’ perception on the influence of interactive media on chil...
The European Online Games, Social Media and Mobile Application sector has grown substantially in rec...