The digital duplication proposed by computer–mediated technologies (CMT) cultivates a new aesthetics of reproduction as it serves the need for persistence of the object, thus, ensuring its ephemeral presence. The digital object, in turn, appears not to be present to us immediately, but through its digital model. Nevertheless, the question to pose is whether the reality of the object, not in its immediacy, but in the perspective of its perpetuation in time ultimately leads to its replacement by an artificial integrity that challenges the risks of actual existence. A possible answer could be that the denaturalization of the object present to our consciousness denies its right to exist in the corruptible historical time in order to conquer dig...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
This paper places the digital humanities generally and virtual archaeology in particular into the la...
The text concisely analyzes the problem of reproduction and simulation of reality in contemporary ar...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
The digital copy is rapidly becoming the dominant form in which researchers encounter cultural herit...
The New technologies alter our lives and the way in which we perceive it beyond the imaginable. This...
This paper examines what qualities and affordances of a digital object allow it to emerge as a new c...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
This article explores mimesis from two distinct but not unrelated aspects of digital technology. The...
The dawn of computer data visualization launched a permanent challenge: the representation of object...
Photorealism and reconstruction are two misunderstood and long‐debated terms in digital archaeology....
The dawn of computer data visualization launched a permanent challenge the representation of objects...
This volume represents the first attempt to collate an organic collection of contributions on authen...
Any form of use of virtual reality or augmented reality in history and archaeology is based on 3D di...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
This paper places the digital humanities generally and virtual archaeology in particular into the la...
The text concisely analyzes the problem of reproduction and simulation of reality in contemporary ar...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
The digital copy is rapidly becoming the dominant form in which researchers encounter cultural herit...
The New technologies alter our lives and the way in which we perceive it beyond the imaginable. This...
This paper examines what qualities and affordances of a digital object allow it to emerge as a new c...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
This paper investigates the ontology of 3-D replicas and simulations of archaeological and heritage ...
This article explores mimesis from two distinct but not unrelated aspects of digital technology. The...
The dawn of computer data visualization launched a permanent challenge: the representation of object...
Photorealism and reconstruction are two misunderstood and long‐debated terms in digital archaeology....
The dawn of computer data visualization launched a permanent challenge the representation of objects...
This volume represents the first attempt to collate an organic collection of contributions on authen...
Any form of use of virtual reality or augmented reality in history and archaeology is based on 3D di...
In the 1980s archaeologists embraced the rapidly expanding field of computer modelling and visualisa...
This paper places the digital humanities generally and virtual archaeology in particular into the la...
The text concisely analyzes the problem of reproduction and simulation of reality in contemporary ar...