Nowadays we live in an ever-changing society. The educational context is no exception and requires a renewal of paradigms. Profound changes to the role and function of the professor and the students are particularly vital. Active, cooperative and participative methodologies of learning must be privileged, breaking with magisterial education and the mere transmission of knowledge. Mathematics is one of the school subjects where demotivation is a frequent concern. Relating mathematics with other areas usually draws students’ attention and increases their involvement in the classes. It is necessary to go beyond the traditional; the teacher must look for resources that make his classes flow, so that the students acquire or increase their inter...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Current educational gamifiers are based on the application of semi-formal and non-formal platforms t...
Nowadays we live in an ever-changing society. The educational context is no exception and requires a...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
Mathematics is an important lesson for elementary school students. However, mathematics is usually i...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Technology brings new challenges and opportunities to higher education institutions, as it can promo...
This research aimed to investigate the pedagogical practice of Mathematics teachers after receiving ...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
During the height of 21st Century Learning, educators across the globe are demanded to find ways, me...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
We have conducted a study with higher level education students, in lecture classes of three Undergra...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Current educational gamifiers are based on the application of semi-formal and non-formal platforms t...
Nowadays we live in an ever-changing society. The educational context is no exception and requires a...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
In the last few decades, technology has advanced in multiple fields, including Education. Some of it...
Mathematics is an important lesson for elementary school students. However, mathematics is usually i...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Technology brings new challenges and opportunities to higher education institutions, as it can promo...
This research aimed to investigate the pedagogical practice of Mathematics teachers after receiving ...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
During the height of 21st Century Learning, educators across the globe are demanded to find ways, me...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
We have conducted a study with higher level education students, in lecture classes of three Undergra...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Current educational gamifiers are based on the application of semi-formal and non-formal platforms t...