The work of Probability from the Compulsory Secondary Education stage and during the Baccalaureate is not generally contextualised and is, mainly, based on the rote learning of formulas. Therefore, when students arrive at university, a significant lack of knowledge related to the calculation of probabilities is evident. Teachers have to advocate for classroom strategies that help students to achieve lasting and contextualized learning and, even more, in areas such as Probability. This paper presents the design of a didactic proposal based on the use of gamified learning itineraries utilizing Deck.Toys digital tool for the learning of Probability in a sample of students of the Primary Education Degree who worked on an online environment. For...
The Statistics contents in the Elementary School II and High School – Ensino Fundamental II e Médio ...
O presente trabalho é um estudo relacionado ao ensino de matemática que envolve a utilização de tecn...
This research is oriented towards the use of unpublished games, as a methodological tool to support ...
El trabajo de Probabilidad desde la etapa de Educación Secundaria Obligatoria y durante el Bachiller...
This paper deals with an investigation where early stages of Didactic Engineering (DE) are used in t...
The present master’s research is based on research in Mathematics Education and Mathematical Science...
In the last years, educational community has shown interest for introduce the information and commun...
In the last years, educational community has shown interest for introduce the information and commun...
This work has as its main goal to show the results of an instructive and pedagogical research which ...
Acompanha produção técnicaThis study aimed to develop a Virtual Learning Environment for teaching pr...
Made available in DSpace on 2018-06-27T19:13:12Z (GMT). No. of bitstreams: 2 Stefane Layana Gaffuri...
The present work had as general objective present a study able to contribute and facilitate the lear...
This work is aimed at teachers and high school students. The text highlights the importance of the c...
Ilustraciones y fotografíasThis work shows the design and application of a didactic sequence focused...
En esta ponencia se pretende socializar una propuesta metodológica para la enseñanza de la Probabili...
The Statistics contents in the Elementary School II and High School – Ensino Fundamental II e Médio ...
O presente trabalho é um estudo relacionado ao ensino de matemática que envolve a utilização de tecn...
This research is oriented towards the use of unpublished games, as a methodological tool to support ...
El trabajo de Probabilidad desde la etapa de Educación Secundaria Obligatoria y durante el Bachiller...
This paper deals with an investigation where early stages of Didactic Engineering (DE) are used in t...
The present master’s research is based on research in Mathematics Education and Mathematical Science...
In the last years, educational community has shown interest for introduce the information and commun...
In the last years, educational community has shown interest for introduce the information and commun...
This work has as its main goal to show the results of an instructive and pedagogical research which ...
Acompanha produção técnicaThis study aimed to develop a Virtual Learning Environment for teaching pr...
Made available in DSpace on 2018-06-27T19:13:12Z (GMT). No. of bitstreams: 2 Stefane Layana Gaffuri...
The present work had as general objective present a study able to contribute and facilitate the lear...
This work is aimed at teachers and high school students. The text highlights the importance of the c...
Ilustraciones y fotografíasThis work shows the design and application of a didactic sequence focused...
En esta ponencia se pretende socializar una propuesta metodológica para la enseñanza de la Probabili...
The Statistics contents in the Elementary School II and High School – Ensino Fundamental II e Médio ...
O presente trabalho é um estudo relacionado ao ensino de matemática que envolve a utilização de tecn...
This research is oriented towards the use of unpublished games, as a methodological tool to support ...