Aware that classrooms are traversed by asymmetrical power relations perceived in the discourses and constructed and reproduced through them, we discuss in this paper the effects that these power relations have on the development of creative mathematical skills and shared creativity in math when students work in groups. Therefore, the aim of this study was to analyze the barriers to shared creativity in mathematics that emerge in the discourses originated in the interaction moments of 5th grade students when solving open mathematical problems, using the Critical Discourse Analysis (ADC). We identified the following barriers in student discourse: Excessive criticism, Early criticism, Disbelief of students perceived as bad in math, Fear of par...
In this article, we present an investigation to highlight aspects of mathematical language and how t...
Creativity is present in everyone's life, whether solving everyday problems or re-inventing somethin...
This research aimed to design and implement a set of activities aimed at the gamification of mathema...
From the question: in what way can problem solving promote the creative potential of children in the...
It is presented a discussion in connection with role changes by the teacher and the students in a ma...
This article aims to explore the numerous benefits of literature in the literacy process in educatio...
In this paper we explore and develop the relationship between math education, democracy and diversit...
The use of registers of semiotic representations in the teaching of mathematics influence in the pro...
What does it mean to teach mathematics? What does it mean to solve problems in mathematics? Both qu...
This article aims to identify and understand the articulating elements of professional practice deve...
This article advocates that the posing of problems should occupy a prominent place in mathematics cl...
This article is guided by two main objectives: the description of the functionality of the technolo...
This paper reports the experience of a supervised internship carried out in the 2nd year classes of ...
Investigative teaching and Freirean pedagogy are teaching perspectives that, despite having started ...
This article reports a qualitative research of an interpretive nature and had among its objectives t...
In this article, we present an investigation to highlight aspects of mathematical language and how t...
Creativity is present in everyone's life, whether solving everyday problems or re-inventing somethin...
This research aimed to design and implement a set of activities aimed at the gamification of mathema...
From the question: in what way can problem solving promote the creative potential of children in the...
It is presented a discussion in connection with role changes by the teacher and the students in a ma...
This article aims to explore the numerous benefits of literature in the literacy process in educatio...
In this paper we explore and develop the relationship between math education, democracy and diversit...
The use of registers of semiotic representations in the teaching of mathematics influence in the pro...
What does it mean to teach mathematics? What does it mean to solve problems in mathematics? Both qu...
This article aims to identify and understand the articulating elements of professional practice deve...
This article advocates that the posing of problems should occupy a prominent place in mathematics cl...
This article is guided by two main objectives: the description of the functionality of the technolo...
This paper reports the experience of a supervised internship carried out in the 2nd year classes of ...
Investigative teaching and Freirean pedagogy are teaching perspectives that, despite having started ...
This article reports a qualitative research of an interpretive nature and had among its objectives t...
In this article, we present an investigation to highlight aspects of mathematical language and how t...
Creativity is present in everyone's life, whether solving everyday problems or re-inventing somethin...
This research aimed to design and implement a set of activities aimed at the gamification of mathema...