Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learning tools. Addressing issues surrounding this reluctance is important since the educational use of video games is supported by learning theory and an emerging research base. Specifically, this study adopts exploratory research as a means to examine the perceptions of preservice teachers before and after using a set of video games as teaching and learning tools. A convenience sampling method was used with 41 preservice teachers. Data collected came from a researcher-developed survey instrument that queried participants’ perceptions of the value of videogames as learning tools. Findings indicated that although a majority agreed that video games...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Researchers and policy-makers, alike, need to focus on collaborating with administrators, teachers, ...
Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learn...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
Abstract Increasing interest has been shown in using video games as an educational resource due to t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
Games integration could be a catalyst for changing pedagogical practices. however, the effectiveness...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
The use of video games in education is a controversial subject for many educators. People wonder abo...
Digital gaming is a widespread activity in our society; more than 45 million homes have video-game c...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Researchers and policy-makers, alike, need to focus on collaborating with administrators, teachers, ...
Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learn...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
Abstract Increasing interest has been shown in using video games as an educational resource due to t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
Games integration could be a catalyst for changing pedagogical practices. however, the effectiveness...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
The use of video games in education is a controversial subject for many educators. People wonder abo...
Digital gaming is a widespread activity in our society; more than 45 million homes have video-game c...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Researchers and policy-makers, alike, need to focus on collaborating with administrators, teachers, ...