Let Q be a monotone decreasing property of graphs G on n vertices. Erdos, Suen and Winkler [5] introduced the following natural way of choosing a random maximal graph in Q: start with G the empty graph on n vertices. Add edges to G one at a time, each time choosing uniformly from all e ∈ Gc such that G + e ∈ Q. Stop when there are no such edges, so the graph G ∞ reached is maximal in Q. Erdos, Suen and Winkler asked how many edges the resulting graph typically has, giving good bounds for Q = {bipartite graphs} and Q = {triangle free graphs}. We answer this question for C4-free graphs and for K4-free graphs, by considering a related question about standard random graphs Gp ∈ G(n,p). The main technique we use is the \u27step by step\u27 appro...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
<p>The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as ...
For a graph G, we define c(G) to be the minimal number of edges we must delete in order to make G in...
AbstractConsider the following stochastic graph process. We begin with G0, the empty graph on n vert...
Abstract: "Let P be a graph property which is preserved by removal of edges. A random maximal P-grap...
We prove four separate results. These results will appear or have appeared in various papers (see [1...
<p>The triangle-free process begins with an empty graph on <em>n</em> vertices and iteratively adds ...
The triangle-free process begins with an empty graph on n vertices and iteratively adds edges chosen...
AbstractGiven a monotone graphical property Q, how large should d(n) be to ensure that if (Hn) is an...
Given a monotone graphical property Q, how large should d(n) be to ensure that if (Hn) is any sequen...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
<p>Starting from a complete graph on <em>n </em> vertices, repeatedly delete the edges of a uniform...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
The semi-random graph process is a single player game in which the player is initially presented an ...
The semi-random graph process is a single player game in which the player is initially presented an ...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
<p>The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as ...
For a graph G, we define c(G) to be the minimal number of edges we must delete in order to make G in...
AbstractConsider the following stochastic graph process. We begin with G0, the empty graph on n vert...
Abstract: "Let P be a graph property which is preserved by removal of edges. A random maximal P-grap...
We prove four separate results. These results will appear or have appeared in various papers (see [1...
<p>The triangle-free process begins with an empty graph on <em>n</em> vertices and iteratively adds ...
The triangle-free process begins with an empty graph on n vertices and iteratively adds edges chosen...
AbstractGiven a monotone graphical property Q, how large should d(n) be to ensure that if (Hn) is an...
Given a monotone graphical property Q, how large should d(n) be to ensure that if (Hn) is any sequen...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
<p>Starting from a complete graph on <em>n </em> vertices, repeatedly delete the edges of a uniform...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
The semi-random graph process is a single player game in which the player is initially presented an ...
The semi-random graph process is a single player game in which the player is initially presented an ...
Abstract. Starting from a complete graph on n vertices, repeatedly delete the edges of a uniformly c...
<p>The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as ...
For a graph G, we define c(G) to be the minimal number of edges we must delete in order to make G in...