International audienceVideo projectors are designed to project onto flat white diffuse screens. Over the last few years, projector-based systems have been used, in virtual reality applications, to light non-specific environments such as the walls of a room. However, in these situations, the images seen by the user are affected by several radiometric disturbances, such as interreflection. Radiometric compensa tion methods have been proposed to reduce the disturbance caused by interreflection, but nothing has been proposed for evaluating the phenomenon itself and the effectiveness of compensation methods. In this paper, we propose a radiosity-based method to simulate light transfer in immersive environments, from a projector to a camera (the ...