Game Based Learning in the special education classroom is still regarded with skepticism by educators, or has been used mainly as an extrinsic reinforcement. This communication presents a series of observations made by researchers and educators on the motivational impact of games in the educational experience of users with intellectual disabilities
The way in which technologies support students with disability has been widely explored in recent ti...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
In the first part of the article, the main concepts from the specialized literature are defined: le...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
The purpose of this research is to examine the influence of a special education program, incorporati...
This work introduces an edutainment system specifically designed to help children with intellectual ...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
People with intellectual disabilities have difficulty making decisions and this may hinder their ind...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
The way in which technologies support students with disability has been widely explored in recent ti...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
In the first part of the article, the main concepts from the specialized literature are defined: le...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
The purpose of this research is to examine the influence of a special education program, incorporati...
This work introduces an edutainment system specifically designed to help children with intellectual ...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
People with intellectual disabilities have difficulty making decisions and this may hinder their ind...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
The way in which technologies support students with disability has been widely explored in recent ti...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
In the first part of the article, the main concepts from the specialized literature are defined: le...