In this paper, we will present the piloting methodology as well as the results from four different European countries, using RouteMate in a series of piloting sessions targeted to people in a vast age and ability range. We will also document the integration of RouteMate with playful scenarios, as well as the motivational qualities of such an integration for users with disabilities on open route learning in five different European cities
The ability to describe routes was assessed in participants with intellectual disability (ID) and pa...
To achieve safe and independent mobility, people usually depend on published information, prior expe...
The ability to learn routes though a virtual environment (VE) and to make a novel shortcutbetween tw...
In this paper, we will present the piloting methodology as well as the results from four different E...
According to our findings, combining RouteMate location based platform with game based learning elem...
The research reported here is part of a larger project which seeks to combine serious games (or game...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
AbstractPublic Transportation supports independence and encourages social, educational and vocationa...
Computer games represent today one of the most important businesses in the IT industry, as well as o...
A key concern in an ageing society is citizens{\textquoteright} mobility. As populations age, disabi...
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments...
Mobility is a vehicle for social inclusion and participation. People withintellectual disability hav...
The paper aims to fill an important gap in the literature by reporting on blind and partially sighte...
The ability to learn routes though a virtual environment (VE) and to make a novel shortcut between t...
The Experience Journey Maps (more commonly Experience Maps) in this document have been outlined duri...
The ability to describe routes was assessed in participants with intellectual disability (ID) and pa...
To achieve safe and independent mobility, people usually depend on published information, prior expe...
The ability to learn routes though a virtual environment (VE) and to make a novel shortcutbetween tw...
In this paper, we will present the piloting methodology as well as the results from four different E...
According to our findings, combining RouteMate location based platform with game based learning elem...
The research reported here is part of a larger project which seeks to combine serious games (or game...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
AbstractPublic Transportation supports independence and encourages social, educational and vocationa...
Computer games represent today one of the most important businesses in the IT industry, as well as o...
A key concern in an ageing society is citizens{\textquoteright} mobility. As populations age, disabi...
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments...
Mobility is a vehicle for social inclusion and participation. People withintellectual disability hav...
The paper aims to fill an important gap in the literature by reporting on blind and partially sighte...
The ability to learn routes though a virtual environment (VE) and to make a novel shortcut between t...
The Experience Journey Maps (more commonly Experience Maps) in this document have been outlined duri...
The ability to describe routes was assessed in participants with intellectual disability (ID) and pa...
To achieve safe and independent mobility, people usually depend on published information, prior expe...
The ability to learn routes though a virtual environment (VE) and to make a novel shortcutbetween tw...