Mathematics is an important subject in any educational system in the world, since it is the language of science and nature. The development of technology has drastically modified society. Therefore, educational needs make it necessary to look for new teaching methodologies so that students are able to construct their own knowledge. In this paper, different gamification proposals applied to the learning process of Mathematics will be analyzed. For this purpose, a documentary review of articles and undergraduate and graduate theses published from 2016 to the present in Google Scholar, Mendeley, Dialnet, using the following terms: "gamification", "mathematics" and "gamification" AND "mathematics" was carried out. From the aforementioned search...