Formulation of the problem in this research was how big the influence of intensity playing online game on students learning interest of SMK Negeri 1 Baubau. The purpose of this research was to find out the influence of intensity playing online game on students learning interest of SMK Negeri 1 Baubau. This research was ex post facto quantitative research with correlational approach. Data collection in this research carried out using instrument namely questionnaire. The questionnaire was aimed to students to find out data about the influence of intensity playing online game on students' learning interest., Obtained data analyzed using descriptive analysis, simple linear regression analysis and product moment correlation analysis. Based on th...
This research was motivated by author's observation at SMP N 1 Ampek Angkek where some of the studen...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
This research is motivated by the low learning discipline of the learning citizens, this is related ...
Currently, online games are very popular with all people, including students. Playing online games i...
Online games have become one of today's entertainment that is much loved by children, teenagers and ...
The problem of the research is students learning discipline in SD Negeri Sawah Lama Bandar Lampung s...
This research aims to determine the relationship between emotional intelligence and the intensity of...
The low student achievement is indicated because it is influenced by the level of game online and st...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
The different levels of student interest in learning and also the influencing factors, including of ...
This study aims to determine the relationship between playing game online and learning concentration...
Research Cooperation Program between Lecturer and Collegeans entitled The Impacts of Addiction of On...
The background of this research is that students spend more than 4 hours playing online mobile legen...
This research was motivated by author's observation at SMP N 1 Ampek Angkek where some of the studen...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
This research is motivated by the low learning discipline of the learning citizens, this is related ...
Currently, online games are very popular with all people, including students. Playing online games i...
Online games have become one of today's entertainment that is much loved by children, teenagers and ...
The problem of the research is students learning discipline in SD Negeri Sawah Lama Bandar Lampung s...
This research aims to determine the relationship between emotional intelligence and the intensity of...
The low student achievement is indicated because it is influenced by the level of game online and st...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
The different levels of student interest in learning and also the influencing factors, including of ...
This study aims to determine the relationship between playing game online and learning concentration...
Research Cooperation Program between Lecturer and Collegeans entitled The Impacts of Addiction of On...
The background of this research is that students spend more than 4 hours playing online mobile legen...
This research was motivated by author's observation at SMP N 1 Ampek Angkek where some of the studen...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
This research is motivated by the low learning discipline of the learning citizens, this is related ...