In this article, we determine how to facilitate the analysis of serious games so that teachers could effectively integrate them in their teaching. The aim is to identify the mechanisms that would make serious games exploitation useful. We propose a method for the analysis of serious games that is based on the separation of their components along three phases. In addition, we set up a platform based on a data analysis process that is composed of six steps that help to set the basis of a verification procedure that targets the content of a game and thus facilitates the work of teachers through effective implementation of serious games as teaching strategies (TIC). The obtained experimental results show that 82.5% of the study participants exp...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceIdentify the games that best meet the needs and expectations of teachers and o...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learni...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
Serious games are present today in several fields such as education, government, health, defense, in...
Over the past few years, academics have witnessed an increasing amount of attention being accorded t...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Van Rosmalen, P. & Westera, W. (2012). Introducing Serious Games with Wikis: Empowering the Teacher ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceIdentify the games that best meet the needs and expectations of teachers and o...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Despite the continuous and abundant growth of the game market the uptake of serious games in educati...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learni...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
Serious games are present today in several fields such as education, government, health, defense, in...
Over the past few years, academics have witnessed an increasing amount of attention being accorded t...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Van Rosmalen, P. & Westera, W. (2012). Introducing Serious Games with Wikis: Empowering the Teacher ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
International audienceIdentify the games that best meet the needs and expectations of teachers and o...