We investigated the affective states (both individual and shared emotions) of students using a collaborative and educational game for English called Ibigkas! Our goal was two-fold: (1) To determine the incidence and persistence of affective states exhibited by the students when working individually and in groups, and (2) to adapt the Baker Rodrigo Ocumpaugh Monitoring Protocol for collaborative learning situations. Our findings for this study are as follows: (1) in single-player mode, students exhibited greater engaged concentration, pride, and frustration and less excitement, delight, and confusion compared to the multiplayer mode; (2) that individual emotions can be distinct from group emotions; (3) that negative emotions like frustration...
The inclusion of games in mathematics programmes is widely believed to foster the enjoyment of mathe...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Li...
This thesis concerns students’ emotional experiences when undertaking assessed, online, group activi...
Abstract During collaborative learning, affect is constantly present in groups’ interactions, influ...
This paper presents a game design experience in primary schools, with children creating game design ...
Abstract Background: Group affective states for learning are constantly formed through socio-emotio...
This study is an investigation of ways to collect student engagement and gameplay data from a digita...
The current study investigated teacher emotions, student emotions, and discourse features in relatio...
The purpose of this study was to explore affect in small groups learning together face-to-face in a ...
The use of educational digital games as a method of instruction for science, technology, engineering...
Electronic educational games integrate the target domain knowledge in a game-like environment in or...
International audienceRecently, Crisis Management Serious Games (CMSG) have proved their potential f...
The inclusion of games in mathematics programmes is widely believed to foster the enjoyment of mathe...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
We discuss a field study in which 30 public school students from grades 4, 5, and 6 play Learning Li...
This thesis concerns students’ emotional experiences when undertaking assessed, online, group activi...
Abstract During collaborative learning, affect is constantly present in groups’ interactions, influ...
This paper presents a game design experience in primary schools, with children creating game design ...
Abstract Background: Group affective states for learning are constantly formed through socio-emotio...
This study is an investigation of ways to collect student engagement and gameplay data from a digita...
The current study investigated teacher emotions, student emotions, and discourse features in relatio...
The purpose of this study was to explore affect in small groups learning together face-to-face in a ...
The use of educational digital games as a method of instruction for science, technology, engineering...
Electronic educational games integrate the target domain knowledge in a game-like environment in or...
International audienceRecently, Crisis Management Serious Games (CMSG) have proved their potential f...
The inclusion of games in mathematics programmes is widely believed to foster the enjoyment of mathe...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...