Dyslexia is the most prevalent learning disability and the lack of automaticity in word recognition is one of its main characteristics. This thesis is dedicated to the gamification of in-home dyslexia remediation by focusing on the development of automaticity for children aged from five to nine years old. An extensive research on the effective principles of automaticity training, led to the creation of a novel training model for automaticity acquisition. Training for automaticity requires countless repetitions, and adherence is crucial. Gamification concept was proposed to increase motivation, engagement, and adherence. Based on the automaticity-training model, a gamification model was developed for placing each game element at its appropri...
International audienceFor the law voted in 2005 about disabled people in France, we have known that ...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
AbstractThis paper presents a method to design reinforcement word exercises to support children with...
Dyslexia is the most prevalent learning disability and the lack of automaticity in word recognition ...
Children with language impairment, such as dyslexia, are often faced with important difficulties whe...
International audienceThe systematic teaching of spelling-to-sound relations (decoding) is n...
Els nens amb dislèxia tenen dificultats per aprendre a llegir i escriure. Sovint se'ls diagnostica d...
More than 10% of the population has dyslexia, and most are diagnosed only after they fail in school....
This research aims to elaborate a tool for diagnosis of dyslexia taking into account the most repres...
L’apprentissage de l’anglais est un défi pour les francophones, surtout en cas de dyslexie. Une séri...
The ability to play action videogames \u2013 not directly related to phonological or orthographic tr...
The ability to play action videogames – not directly related to phonological or orthographic trainin...
As a specific learning disability, dyslexia is not curable, yet manageable. Dyslexia management is u...
Comunicació presentada a: W4A'18 the Internet of Accessible Things, celebrat del 23 al 25 d'abril de...
International audienceFor the law voted in 2005 about disabled people in France, we have known that ...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
AbstractThis paper presents a method to design reinforcement word exercises to support children with...
Dyslexia is the most prevalent learning disability and the lack of automaticity in word recognition ...
Children with language impairment, such as dyslexia, are often faced with important difficulties whe...
International audienceThe systematic teaching of spelling-to-sound relations (decoding) is n...
Els nens amb dislèxia tenen dificultats per aprendre a llegir i escriure. Sovint se'ls diagnostica d...
More than 10% of the population has dyslexia, and most are diagnosed only after they fail in school....
This research aims to elaborate a tool for diagnosis of dyslexia taking into account the most repres...
L’apprentissage de l’anglais est un défi pour les francophones, surtout en cas de dyslexie. Une séri...
The ability to play action videogames \u2013 not directly related to phonological or orthographic tr...
The ability to play action videogames – not directly related to phonological or orthographic trainin...
As a specific learning disability, dyslexia is not curable, yet manageable. Dyslexia management is u...
Comunicació presentada a: W4A'18 the Internet of Accessible Things, celebrat del 23 al 25 d'abril de...
International audienceFor the law voted in 2005 about disabled people in France, we have known that ...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
AbstractThis paper presents a method to design reinforcement word exercises to support children with...