Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an important learning resource have been mainly focused on English linguistic content and developing students’ language skills and and target culture to develop students’ language skill. This study investigated how making VR content helped students enhance their intracultural learning. This study engaged 60 advanced Taiwanese EFL college students in VR content making. The results demonstrated that students developed better intracultural awareness through the features of VR technology including panorama, audio, interaction, and structuring. Further discussions were provided to explain how each of these four features enhanced students’ local cultural l...
This study provides a systematic literature review of research (2001–2020) in the field of teaching ...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
The main objective of this project was to evaluate the impact of the application of the virtual real...
Abstract : This research investigates the perceptions of students within the hospitality management...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
As is indicated by the United Nation’s Sustainable Development Goal 4, it is crucial to have access ...
EFL learners encounter a number of challenges in English for specific purposes, especially in unders...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
This study provides a systematic literature review of research (2001–2020) in the field of teaching ...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
The main objective of this project was to evaluate the impact of the application of the virtual real...
Abstract : This research investigates the perceptions of students within the hospitality management...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
As is indicated by the United Nation’s Sustainable Development Goal 4, it is crucial to have access ...
EFL learners encounter a number of challenges in English for specific purposes, especially in unders...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
This study provides a systematic literature review of research (2001–2020) in the field of teaching ...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...