In near-eye displays (NEDs), issues such as weight, heat, and power consumption mean that the rendering and computing power is usually insufficient. Due to this limitation, algorithms need to be further improved for the rapid generation of holograms. In this paper, we propose two methods based on the characteristics of the human eye in NEDs to accelerate the generation of the pinhole-type holographic stereogram (HS). In the first method, we consider the relatively fixed position of the human eye in NEDs. The number of visible pixels from each elemental image is very small due to the limited pupil size of an observing eye, and the calculated amount can be dramatically reduced. In the second method, the foveated region rendering method is ado...
distributed under the Creative Commons Attribution License, which permits unrestricted use, distribu...
We present a method of rapidly producing computer-generated holograms that exhibit geometric occlusi...
The holographic visualization of three-dimensional object geometry still represents a major challeng...
Near-eye displays (NEDs) are an excellent candidate for the future of augmented reality. Conventiona...
Near-eye display (NED) paved its way in a variety of applications of modern virtual reality (VR). Ho...
As an important three-dimensional (3D) display technology, computer-generated holograms (CGHs) have ...
Electronic holographic displays can reconstruct the optical wavefront of object light, exhibiting th...
Holographic displays promise to deliver unprecedented display capabilities in augmented reality appl...
A fast hologram calculation approach is proposed to reduce computational load by avoiding the recalc...
Near-eye displays (NEDs) for augmented and virtual reality (AR/VR) are spotlighted because they have...
Computer generated holography is an extremely demanding and complex task when it comes to providing ...
With the development of the scientific visualization and the virtual environment techniques, stereo ...
The amount of information that the human visual system can process is much larger than the little fr...
A fast hologram calculation approach is proposed to reduce computational load by avoiding the recalc...
This thesis describes the simulation of light-object interaction, occlusion, and light wave propagat...
distributed under the Creative Commons Attribution License, which permits unrestricted use, distribu...
We present a method of rapidly producing computer-generated holograms that exhibit geometric occlusi...
The holographic visualization of three-dimensional object geometry still represents a major challeng...
Near-eye displays (NEDs) are an excellent candidate for the future of augmented reality. Conventiona...
Near-eye display (NED) paved its way in a variety of applications of modern virtual reality (VR). Ho...
As an important three-dimensional (3D) display technology, computer-generated holograms (CGHs) have ...
Electronic holographic displays can reconstruct the optical wavefront of object light, exhibiting th...
Holographic displays promise to deliver unprecedented display capabilities in augmented reality appl...
A fast hologram calculation approach is proposed to reduce computational load by avoiding the recalc...
Near-eye displays (NEDs) for augmented and virtual reality (AR/VR) are spotlighted because they have...
Computer generated holography is an extremely demanding and complex task when it comes to providing ...
With the development of the scientific visualization and the virtual environment techniques, stereo ...
The amount of information that the human visual system can process is much larger than the little fr...
A fast hologram calculation approach is proposed to reduce computational load by avoiding the recalc...
This thesis describes the simulation of light-object interaction, occlusion, and light wave propagat...
distributed under the Creative Commons Attribution License, which permits unrestricted use, distribu...
We present a method of rapidly producing computer-generated holograms that exhibit geometric occlusi...
The holographic visualization of three-dimensional object geometry still represents a major challeng...