To predict the luminance threshold of head-mounted displays (HMDs), which can cause discomfort due to excessive brightness, a psychophysical experiment was conducted with 20 participants through a yes/no task under a wide luminance range (2-284 cd/m(2)). The participants were asked to adapt to the luminance of the HMD and further answer whether the test luminance of the HMD caused discomfort. The discomfort threshold was determined for each individual at each adaptation luminance, and a prediction model was proposed based on the mean value of each participant's discomfort luminance level. The proposed model represents that individuals may experience discomfort using an HMD with a luminance of about 280 cd/m(2), regardless of whether th...
In this paper, a display's emotional image quality can be primarily determined by designing the prop...
To model discomfort glare from LED road lighting, the effect of four key variables on perceived glar...
Some people report visual discomfort when watching 3D displays. For both the objective measurement o...
A psychophysical experiment was conducted to compare the discomfort luminance level and the brightne...
The comfortable luminance of Head Mounted Display (HMD) was investigated under four different surrou...
The most preferred luminance of Head Mounted Display (HMD) was investigated under two initial surrou...
© 2016, © The Chartered Institution of Building Services Engineers 2016. Visual discomfort is predic...
International audienceHead-mounted displays (HMDs) often cause discomfort and even nausea. Improving...
Vision researchers often rely on visual display technology to present observers with controlled stim...
High dynamic range (HDR) displays are designed to simulate the range of perceived brightness afforde...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Head mounted displays (HMDs) have disappointed real world users in their inability to live up to ove...
Calibration of medical displays is important in order for images to be displayed consistently. A con...
In this paper, a display's emotional image quality can be primarily determined by designing the prop...
To model discomfort glare from LED road lighting, the effect of four key variables on perceived glar...
Some people report visual discomfort when watching 3D displays. For both the objective measurement o...
A psychophysical experiment was conducted to compare the discomfort luminance level and the brightne...
The comfortable luminance of Head Mounted Display (HMD) was investigated under four different surrou...
The most preferred luminance of Head Mounted Display (HMD) was investigated under two initial surrou...
© 2016, © The Chartered Institution of Building Services Engineers 2016. Visual discomfort is predic...
International audienceHead-mounted displays (HMDs) often cause discomfort and even nausea. Improving...
Vision researchers often rely on visual display technology to present observers with controlled stim...
High dynamic range (HDR) displays are designed to simulate the range of perceived brightness afforde...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Head mounted displays (HMDs) have disappointed real world users in their inability to live up to ove...
Calibration of medical displays is important in order for images to be displayed consistently. A con...
In this paper, a display's emotional image quality can be primarily determined by designing the prop...
To model discomfort glare from LED road lighting, the effect of four key variables on perceived glar...
Some people report visual discomfort when watching 3D displays. For both the objective measurement o...