Over the years, there has been a significant increase in the adoption of game-based interventions for changing behaviours associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact on stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interve...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Background: Internet interventions for improving health and well-being have the potential to reach m...
Over the years, there has been a significant increase in the adoption of game-based interventions fo...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
With the increasing promotion of design for behavioural change as a means of addressing the complex ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Background: The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Background The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
Information technology artifacts can help to engender health behavior change but not enough is known...
Background Internet interventions for improving health and well-being have the potential...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Background: Internet interventions for improving health and well-being have the potential to reach m...
Over the years, there has been a significant increase in the adoption of game-based interventions fo...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
With the increasing promotion of design for behavioural change as a means of addressing the complex ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Background: The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Background The uptake of improvement initiatives in infection prevention and control (IPC) has ofte...
Information technology artifacts can help to engender health behavior change but not enough is known...
Background Internet interventions for improving health and well-being have the potential...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Serious gaming is one of the newest developments in the world of learning and is recently gaining in...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Background: Internet interventions for improving health and well-being have the potential to reach m...