We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows, they assume a fixed scanning setup and fail to generalize to complex scenes. Neural rendering algorithms, on the other hand, rely on photometric consistency between RGB images, but largely ignore physical cues such as shadows, which have been shown to provide valuable information about the scene. We observe that shadows are a powerful cue that can constrain neural scene representations to learn SfS, and even outperform NeRF to reconstruct otherwise hidden geometry. We propose a graphics-inspired different...
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-wor...
We study the problem of extracting biometric information of individuals by looking at shadows of obj...
Abstract We introduce ShadowGAN, a generative adversarial network (GAN) for synthesizi...
This paper presents DeepShadow, a one-shot method for recovering the depth map and surface normals f...
By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural s...
In computer vision for object recognition or navigation, shadows are a frequent occurrence. However,...
The visual system does not require extensive signal in its inputs to compute rich, three-dimensional...
International audienceWe propose the first learning-based algorithm that can relight images in a pla...
In computer vision for object recognition or navigation, shadows are a frequent occurrence. However,...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
This paper addresses the problem of recognizing shadows from monochromatic natural images. Without c...
We present a practical framework to automatically detect shadows in real world scenes from a single ...
We present methods for recovering surface height fields such as geometric details of 3D textures by ...
In computer vision for object recognition or autonomous navigation, shadows are a frequent occurrenc...
We present a framework to automatically detect and remove shadows in real world scenes from a single...
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-wor...
We study the problem of extracting biometric information of individuals by looking at shadows of obj...
Abstract We introduce ShadowGAN, a generative adversarial network (GAN) for synthesizi...
This paper presents DeepShadow, a one-shot method for recovering the depth map and surface normals f...
By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural s...
In computer vision for object recognition or navigation, shadows are a frequent occurrence. However,...
The visual system does not require extensive signal in its inputs to compute rich, three-dimensional...
International audienceWe propose the first learning-based algorithm that can relight images in a pla...
In computer vision for object recognition or navigation, shadows are a frequent occurrence. However,...
Rapid advances in imaging have made high-quality devices such as mobile phone cameras easily accessi...
This paper addresses the problem of recognizing shadows from monochromatic natural images. Without c...
We present a practical framework to automatically detect shadows in real world scenes from a single ...
We present methods for recovering surface height fields such as geometric details of 3D textures by ...
In computer vision for object recognition or autonomous navigation, shadows are a frequent occurrenc...
We present a framework to automatically detect and remove shadows in real world scenes from a single...
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-wor...
We study the problem of extracting biometric information of individuals by looking at shadows of obj...
Abstract We introduce ShadowGAN, a generative adversarial network (GAN) for synthesizi...