As far as Scene Graph Generation (SGG), coarse and fine predicates mix in the dataset due to the crowd-sourced labeling, and the long-tail problem is also pronounced. Given this tricky situation, many existing SGG methods treat the predicates equally and learn the model under the supervision of mixed-granularity predicates in one stage, leading to relatively coarse predictions. In order to alleviate the negative impact of the suboptimum mixed-granularity annotation and long-tail effect problems, this paper proposes a novel Hierarchical Memory Learning (HML) framework to learn the model from simple to complex, which is similar to the human beings' hierarchical memory learning process. After the autonomous partition of coarse and fine predica...
We present HARP, a novel method for learning low dimensional embeddings of a graph’s nodes which pre...
We describe a hierarchical probabilistic model for the detection and recognition of objects in clutt...
Abstract—Recently, we have developed the hierarchical Generative Topographic Mapping (HGTM), an inte...
In this work we propose a hierarchical approach for labeling semantic objects and regions in scenes....
Several techniques have recently aimed to improve the performance of deep learning models for Scene ...
A typical scene category, e.g., street and beach, contains an enormous number (e.g., in the order of...
Scene graph generation is a structured prediction task aiming to explicitly model objects and their ...
Hierarchical abstractions are a methodology for solving large-scale graph problems in various discip...
From learning to play the piano to speaking a new language, reusing and recombining previously acqui...
Contextual information plays an important role in solv-ing vision problems such as image segmentatio...
The success of many tasks depends on good feature representation which is often domain-specific and ...
I propose a learning algorithm for learning hierarchical models for object recognition. The model ar...
The joint optimization of representation learning and clustering in the embedding space has experien...
We propose a general and versatile framework that significantly speeds-up graph-ical model optimizat...
Recently, we have developed the hierarchical Generative Topographic Mapping (HGTM), an interactive m...
We present HARP, a novel method for learning low dimensional embeddings of a graph’s nodes which pre...
We describe a hierarchical probabilistic model for the detection and recognition of objects in clutt...
Abstract—Recently, we have developed the hierarchical Generative Topographic Mapping (HGTM), an inte...
In this work we propose a hierarchical approach for labeling semantic objects and regions in scenes....
Several techniques have recently aimed to improve the performance of deep learning models for Scene ...
A typical scene category, e.g., street and beach, contains an enormous number (e.g., in the order of...
Scene graph generation is a structured prediction task aiming to explicitly model objects and their ...
Hierarchical abstractions are a methodology for solving large-scale graph problems in various discip...
From learning to play the piano to speaking a new language, reusing and recombining previously acqui...
Contextual information plays an important role in solv-ing vision problems such as image segmentatio...
The success of many tasks depends on good feature representation which is often domain-specific and ...
I propose a learning algorithm for learning hierarchical models for object recognition. The model ar...
The joint optimization of representation learning and clustering in the embedding space has experien...
We propose a general and versatile framework that significantly speeds-up graph-ical model optimizat...
Recently, we have developed the hierarchical Generative Topographic Mapping (HGTM), an interactive m...
We present HARP, a novel method for learning low dimensional embeddings of a graph’s nodes which pre...
We describe a hierarchical probabilistic model for the detection and recognition of objects in clutt...
Abstract—Recently, we have developed the hierarchical Generative Topographic Mapping (HGTM), an inte...